The people by the water

A Focused Team for a Focused Casting Challenge

The crew working on Big Bass Fafusuki Delta keeps the experience lightweight: one lake, a limited set of casts, clear tension feedback, and room to improve the score with practice.

MC

Game design

Mara Cole

Fine-tunes target placement, round pacing, and score values so each cast in Big Bass Fafusuki Delta has a clear purpose.

JN

Development

Jonah North

Maintains the canvas loop, input response, and local best-score behavior used throughout Big Bass Fafusuki Delta.

EL

Art direction

Emi Lake

Shapes the dockside visual system and keeps wind, targets, tension, and controls easy to distinguish in Big Bass Fafusuki Delta.